GL021 The Goblin King

You can't tell if your eyes are open or closed. The air feels wet all around you and you have a splitting headache. You catch echoes of what sounds like distant cackling, but you're sure it's just the wind. You sit up and hit your head on a rock. Are you in a cave? Slowly your eyes adjust to the darkness and the real horror of your predicament sets in. You are in the presence of The Goblin King.

I felt the need to do something dark and electronic recently. This track is inspired by the music of S U R V I V E (Stranger Things), the witch house groups such as Salem and White Ring, and John Carpenter.

This track includes the typical full track, intro and loop edits, as well as 2 stingers (one for each chord) in case you need to edit in an ending.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this free loop, please message me for attribution requirements.

GL021 The Goblin King Files

GL015 SNES Map Music

"Get your good walking shoes on, pixelated adventurers! Great riches and honor await as you embark on this new somewhat cutesy journey!"

This loop was created as the backdrop for the map world/level selection screen of an SNES influenced game. The developers requested music that sit somewhere between the "ready for adventure" feel of some of the earlier Final Fantasy music, but with a modern edge of the type of music used in Pocket Fighter. All that coupled with the cutesy bright colors this game was visually based on made it a difficult order to fill. I tried to use rising somewhat leapy motifs in the synths to mimic what I would typically do with french horns in a "hero's theme". Typically I would add a timpani to some of the strong beats, and a militaristic snare drum clattering in the background, but this didn't fit the style of game. I had to straighten out what would normally be dotted 8th note/16th note rhythms so I could add a light breakbeat to the background. I then added a lofi soundfont of an electric guitar (to get some of that cheesy sampled SNES goodness) during the bridge section to give it a more rocky feel. It works, but I would like to approach this track again in the future with less rigid constraints. I think the melody would even work well at a very slow tempo in harmonized woodwinds or french horns with tremolo violins sustaining an upper pedal tone to create a sense of morose but courageous expectation. Perhaps in the near future...

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL015 SNES Map Music Files

GL014 Sneak Attack

“The dossier is heavily guarded even at night. You must infiltrate headquarters undetected and record the documents on this microfilm embedded in the frame of your eyeglasses, then rendezvous at the designated extraction point by 0700 hours. Good luck agent 014!”

This track was created for Pixel Hero - Prologue (which is seeking funding). The developers needed a ~1:00 sneaky spy theme for some of the covert missions. I love love love anything spy, detective, or noir themed, so I was happy to oblige.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you like anything here please get in touch and we can discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL014 Sneak Attack Files

GL011 Overcast Nostalgia

This was created for a game that needed something ambient and not specifically emotional in any sort of definitive way. To take this idea of ambiguity further, I created a patch in Max/Msp that would generate clusters of harmony from a specified pool of notes. Then two groups could be cross faded between each other creating a push and pull of meandering tonality. My hopes were that the key center could be heard as any of the distinct 7 pitchers, or at the very least, it would be difficult to tell whether it was centered around a major or minor mode.

The stuttering rhythm is from a stacked set of 5ths played in a piano. I took a single iteration with a long decay and make a patch to skip around the buffer creating unspecified syncopation. The stresses literally happen when the sound skips to an earlier part of the decay. The sounds used for the rhythmic ostinato was designed by hand with white noise and sine waves.

This piece was heavily influenced by the electro-acoustic work I was fond of during undergrad. At the time I was extremely interested in the work of the artists of 12k and Trente Oiseaux. For those in the know, this piece is an homage to Ryuichi Sakamoto and Alvo Noto’s Vrioon - an album that remains incredibly important to me to this day.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you like anything here please get in touch and we can discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL011 Overcast Nostalgia Files

GL006 SNES Victory

This track was created for a game called Corgi Run. They wanted an upbeat track for the stats screen that would display when you successfully completed a level. They really wanted to use the 16-bit sound world exemplified in classic Super Nintendo gamesof the 90’s. As it turns out, it’s pretty difficult to emulate this sound using modern tools. It was a good exercise in sound design to make the instruments sound “more realistic” than classic 8bit, but not good enough to sound real.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL006 SNES Victory Files.