GL042 Soundtrack From the Starcourt Mall

Warbly pitch drifty retro synth track with cheesy elevator music vibes. Imaginary food court music from the mall that never existed.

This track is available for scoring, and also acts as a demo of some of my stylistic capabilities. If you'd like to commission custom work, please get in touch. I'm always interested in new projects.

If you'd like to use this track, please message me for attribution requirements.

GL042 Soundtrack From the Starcourt Mall Files

Ice Cream image by Annalise Batista from Pixabay
Background image by muadek from Pixabay

GL032 Hold Me, Love Me

It's prom night in the 1980's. Despite being awkward and having no idea what you're doing, you promised yourself you'd ask your crush to a slow dance. The lights dim, the disco ball starts slowly spinning, and you know it's now or never.

This track is available for scoring, and also acts as a demo of some of my stylistic capabilities. If you'd like to commission custom work, please get in touch. I'm always interested in new projects.

If you'd like to use this track, please message me for attribution requirements.

GL032 Hold Me, Love Me Files

"Autotune ur vaporwave" by Tchotchkes is licensed with CC BY-NC-SA 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/2.0/
"Helios Vaporwave Bust" by FiL0S0V is licensed with CC BY 4.0. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

GL015 SNES Map Music

"Get your good walking shoes on, pixelated adventurers! Great riches and honor await as you embark on this new somewhat cutesy journey!"

This loop was created as the backdrop for the map world/level selection screen of an SNES influenced game. The developers requested music that sit somewhere between the "ready for adventure" feel of some of the earlier Final Fantasy music, but with a modern edge of the type of music used in Pocket Fighter. All that coupled with the cutesy bright colors this game was visually based on made it a difficult order to fill. I tried to use rising somewhat leapy motifs in the synths to mimic what I would typically do with french horns in a "hero's theme". Typically I would add a timpani to some of the strong beats, and a militaristic snare drum clattering in the background, but this didn't fit the style of game. I had to straighten out what would normally be dotted 8th note/16th note rhythms so I could add a light breakbeat to the background. I then added a lofi soundfont of an electric guitar (to get some of that cheesy sampled SNES goodness) during the bridge section to give it a more rocky feel. It works, but I would like to approach this track again in the future with less rigid constraints. I think the melody would even work well at a very slow tempo in harmonized woodwinds or french horns with tremolo violins sustaining an upper pedal tone to create a sense of morose but courageous expectation. Perhaps in the near future...

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL015 SNES Map Music Files

GL006 SNES Victory

This track was created for a game called Corgi Run. They wanted an upbeat track for the stats screen that would display when you successfully completed a level. They really wanted to use the 16-bit sound world exemplified in classic Super Nintendo gamesof the 90’s. As it turns out, it’s pretty difficult to emulate this sound using modern tools. It was a good exercise in sound design to make the instruments sound “more realistic” than classic 8bit, but not good enough to sound real.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL006 SNES Victory Files.