GL018 The Watchmaker's Daughter

Amidst the thicket of cogs and ticks, delicate hands work jewelers tweezers with a reluctant precision. Born into this trade, the watchmaker's daughter winds her days around twitching autonoma, toiling to keep time passing. While ever vigilant of her duties in the shop, her mind lives an artistic life in lands abroad. Mechanized monstrosities of her creation paint portraits, equally masterful and absurd. From humble beginnings hocking her wares on the streets of Paris, she gradually gains the attention of great galleries far and wide. Among those to exhibit her work is an eccentric yet dashing young man of ecclectic and strange tastes. His awkward yet endearing attempts to court her with tales of exotic lands and adventurous expeditions prove successful and they enter into a rock-skipping, wine-drinking, bike-riding relationship. Several decades later she unveils her life's greatest achievement - an army of automatons which wash away the drab hues of the towns and villages with a whirling dervish of quirky colors and shapes. Now old and tired with an equally time-worn lover by her side, she sighs wistfully hoping to find a way to freeze this moment so she can have it forever. The clock strikes one, and the watchmaker's daughter wakes from her slumber. Another completed clock is in front of her while an unfinished mechanical man is slumped in the corner. The vibrant hues of her imagination dim as she begins work on yet another watch.

This piece is loosely programmatic, meaning elements of the music directly correlate to events happening in a story. Symphony Fantastique is a piece which famously exhibits this technique and could arguably have set the stage for many practices now common in film scoring.

I'm trying out some new formats with this track. This site began as an opportunity to keep myself busy between projects as well as an excuse to experiment with various styles of music and production methods. That said, I am very aware that writing music for use in media is very different from simply writing music for music. Standalone pieces require a certain amount of drama and melodic dynamic to remain vibrant, while music for media typically necessitates low musical contrast so as to avoid stealing attention from dialogue or on screen action. To wit, good stock music is often boring and repetitive. How do I bridge the gap? I want to release music I would like to listen to, but still be useable by editors and directors? My solution is to start releasing "flexible compositions".

Basically, I'm going to start releasing options with each track. This may come in the form of multiple loopable sections or perhaps solo stems of parts that could potentially be too distracting for use in say, a 3d animation with the exact story I had written at the beginning of this post (hint hint). With this piece I've included the full track you hear above as well as a version which loops back on itself. I've also included a render that does not have the clarinet and piano solos, as well as both the clarinet and piano solo as separate tracks. I've also included the ending "ticking down" part as a separate file so if you'd like to tack an ending onto the piece, you can simply fade out the track and layer the ending over the top. Since it begins with a cymbal crescendo, it should be able to transition from almost anywhere in the track.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a short demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me for attribution requirements.

GL018 The Watchmaker's Daughter Files

GL017 There's No Coffee In Hell

You've overslept, your shower breaks right after you apply shampoo, you realize you forgot to buy more coffee beans, you can't find your keys, you miss your train or bus, and by the time it's noon you've said every four letter word out loud 436 times. It's like being in Hell where, on top of overall general horribleness, there isn't even any coffee.

This kitschy track was written as a counterpoint to a hypothetical terrible morning. I don't know if there's much more to say about it. It's simple, light, kind of cheesy, and features piano, strings, trumpet with harmon mute, and drum kit with brushes.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a short demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me for attribution requirements.

GL017 There's No Coffee In Hell Files

GL013 Get Fabulous

“Welcome swingers! Pull up a groove and get fabulous! We’ve set the bar high with a bar-none no holds barred wet bar. Get loosey goosey and party hardy - it’s time to mingle!”

As I’ve gotten older I’ve really come to appreciate the kitschy ‘60’s era pop-jazz. This is the stuff being churned out by Henry Mancini, Esquivel, Herb Alpert, and was featured as intro music to such shows as Bewitched, I Love Lucy, I Dream of Jeannie, Lost in Space, Star Trek, and more. Granted there are minor stylistic differences between all the aforementioned themes, it all occupies the same kitschy space in my heart. There was very serious jazz happening at this time in many different pockets, but this is the music that Dad’s got on vinyl party compilations promising light dinner hits, swingin’ cocktail parties, and “exotic” dance stylings of the mambo, bossa nova, and cha-cha. I can’t even begin to describe how much I love this stuff. I’m sure a lot of it comes from my love for Archer and The Venture Bros. By the way, #Animators! If you ever do a project like that I really really REALLY want to write music for you. Just saying.

This track was created for a game called Pixel Hero - Prologue. This is game is actually a teaser - merely an appetizer for what is to come. If fully funded, I’ll have the opportunity to REALLY stretch out and write more music in this style. Please consider making a donation if you’re even the slightest bit interested in this project. Here’s more info:

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you like anything here please get in touch and we can discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL013 Get Fabulous Files

GL012 And Just Like That

“Ever wish you could _______? Well now you can! It’s simple…”

This track was created for tutorial videos for the Flipboard app. They needed something that was bouncy and light without being too dramatic or imposing. The challenge was to make this track go somewhere without building it in density, melodic complexity, or rhythmic syncopation. This is the first Game Loop that I’m including a stinger with. This punchy little ditty acts as the end of the track. Simply loop the piece as long as you’d like, and when you need the piece to end, cut the track and splice in the stinger. It should work anywhere.

Here’s one of the tutorials in action!

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you like anything here please get in touch and we can discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL012 And Just Like That Files

GL011 Overcast Nostalgia

This was created for a game that needed something ambient and not specifically emotional in any sort of definitive way. To take this idea of ambiguity further, I created a patch in Max/Msp that would generate clusters of harmony from a specified pool of notes. Then two groups could be cross faded between each other creating a push and pull of meandering tonality. My hopes were that the key center could be heard as any of the distinct 7 pitchers, or at the very least, it would be difficult to tell whether it was centered around a major or minor mode.

The stuttering rhythm is from a stacked set of 5ths played in a piano. I took a single iteration with a long decay and make a patch to skip around the buffer creating unspecified syncopation. The stresses literally happen when the sound skips to an earlier part of the decay. The sounds used for the rhythmic ostinato was designed by hand with white noise and sine waves.

This piece was heavily influenced by the electro-acoustic work I was fond of during undergrad. At the time I was extremely interested in the work of the artists of 12k and Trente Oiseaux. For those in the know, this piece is an homage to Ryuichi Sakamoto and Alvo Noto’s Vrioon - an album that remains incredibly important to me to this day.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you like anything here please get in touch and we can discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL011 Overcast Nostalgia Files