GL040 Inventing Flight

I wrote this to work on my woodwind writing technique. I always feel like I under-use them when writing orchestral work.

For this piece, I imagined what it would be like discovering flight for the first time. This could be either the Wright Brothers designing and flying their first successful plane, or perhaps an animated character discovering they can ride a broom or hang on to the back of a dragon. The woodwinds are used to create swirls of wind and gusts as the horns and strings mimic the sense of gliding on top of the airy turbulence. I tried to capture a sense of thrill and joy while underlying some nervous energy and a light sense of unease.

This track is available for scoring, and also acts as a demo of some of my stylistic capabilities. If you'd like to commission custom work, please get in touch. I'm always interested in new projects.

If you'd like to use this track, please message me for attribution requirements.

GL040 Inventing Flight Files

GL033 Managing Mischief

Cheeky track for people pulling pranks or generally being sneaky and naughty. Left melodically sparse to leave room for plenty of whispering, shushing, and goose stepping.

This track is available for scoring, and also acts as a demo of some of my stylistic capabilities. If you'd like to commission custom work, please get in touch. I'm always interested in new projects.

If you'd like to use this track, please message me for attribution requirements.

GL033 Managing Mischief Files

"Here comes mischief! (Explored Feb. 23, 2015)" by ^ Johnny is licensed with CC BY-NC 2.0. To view a copy of this license, visit creativecommons.org/licenses/by-nc/2.0/

GL015 SNES Map Music

"Get your good walking shoes on, pixelated adventurers! Great riches and honor await as you embark on this new somewhat cutesy journey!"

This loop was created as the backdrop for the map world/level selection screen of an SNES influenced game. The developers requested music that sit somewhere between the "ready for adventure" feel of some of the earlier Final Fantasy music, but with a modern edge of the type of music used in Pocket Fighter. All that coupled with the cutesy bright colors this game was visually based on made it a difficult order to fill. I tried to use rising somewhat leapy motifs in the synths to mimic what I would typically do with french horns in a "hero's theme". Typically I would add a timpani to some of the strong beats, and a militaristic snare drum clattering in the background, but this didn't fit the style of game. I had to straighten out what would normally be dotted 8th note/16th note rhythms so I could add a light breakbeat to the background. I then added a lofi soundfont of an electric guitar (to get some of that cheesy sampled SNES goodness) during the bridge section to give it a more rocky feel. It works, but I would like to approach this track again in the future with less rigid constraints. I think the melody would even work well at a very slow tempo in harmonized woodwinds or french horns with tremolo violins sustaining an upper pedal tone to create a sense of morose but courageous expectation. Perhaps in the near future...

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL015 SNES Map Music Files