GL018 The Watchmaker's Daughter

Amidst the thicket of cogs and ticks, delicate hands work jewelers tweezers with a reluctant precision. Born into this trade, the watchmaker's daughter winds her days around twitching autonoma, toiling to keep time passing. While ever vigilant of her duties in the shop, her mind lives an artistic life in lands abroad. Mechanized monstrosities of her creation paint portraits, equally masterful and absurd. From humble beginnings hocking her wares on the streets of Paris, she gradually gains the attention of great galleries far and wide. Among those to exhibit her work is an eccentric yet dashing young man of ecclectic and strange tastes. His awkward yet endearing attempts to court her with tales of exotic lands and adventurous expeditions prove successful and they enter into a rock-skipping, wine-drinking, bike-riding relationship. Several decades later she unveils her life's greatest achievement - an army of automatons which wash away the drab hues of the towns and villages with a whirling dervish of quirky colors and shapes. Now old and tired with an equally time-worn lover by her side, she sighs wistfully hoping to find a way to freeze this moment so she can have it forever. The clock strikes one, and the watchmaker's daughter wakes from her slumber. Another completed clock is in front of her while an unfinished mechanical man is slumped in the corner. The vibrant hues of her imagination dim as she begins work on yet another watch.

This piece is loosely programmatic, meaning elements of the music directly correlate to events happening in a story. Symphony Fantastique is a piece which famously exhibits this technique and could arguably have set the stage for many practices now common in film scoring.

I'm trying out some new formats with this track. This site began as an opportunity to keep myself busy between projects as well as an excuse to experiment with various styles of music and production methods. That said, I am very aware that writing music for use in media is very different from simply writing music for music. Standalone pieces require a certain amount of drama and melodic dynamic to remain vibrant, while music for media typically necessitates low musical contrast so as to avoid stealing attention from dialogue or on screen action. To wit, good stock music is often boring and repetitive. How do I bridge the gap? I want to release music I would like to listen to, but still be useable by editors and directors? My solution is to start releasing "flexible compositions".

Basically, I'm going to start releasing options with each track. This may come in the form of multiple loopable sections or perhaps solo stems of parts that could potentially be too distracting for use in say, a 3d animation with the exact story I had written at the beginning of this post (hint hint). With this piece I've included the full track you hear above as well as a version which loops back on itself. I've also included a render that does not have the clarinet and piano solos, as well as both the clarinet and piano solo as separate tracks. I've also included the ending "ticking down" part as a separate file so if you'd like to tack an ending onto the piece, you can simply fade out the track and layer the ending over the top. Since it begins with a cymbal crescendo, it should be able to transition from almost anywhere in the track.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a short demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me for attribution requirements.

GL018 The Watchmaker's Daughter Files

GL010 A Hero Rises

Through the death and destruction, through the rubble and smoke, from the ashes of self doubt and fear, a hero rises.

I recently saw The Reward from Tales of Alethrion and was inspired to write some heroic music. I knew I wanted marching rhythms in a snare, a timpani line that would inspire a sense of reverence, and a brass choir that would climb melodically to mimic the idea of an individual “rising” to the challenge (ok ok, bad pun, but it’s actually a thing one thinks about compositionally). This piece could easily be a lot longer. The melodic and harmonic material lend themselves to endless development and variations, and I foam at the mouth thinking about adding 32nd note woodwind arpeggio rips during the return of the introductory melody. That said, I think it works nicely as a short loop as well. If you need to do something you’d really rather not (go to work, jog, etc), I’d recommend listening to heroic tracks such as this one. Whatever you do will make you feel like you’re saving your city.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you like anything here please get in touch and we can discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL010 A Hero Rises Files

GL009 Intro to Murder

It’s been awhile since I’ve posted something. I’ve been working on a more epic track, but I’ve run into a few snags and it’s taking a little longer than expected. In lieu of that, I present a (non-loopable) piece I wrote as an intro to a film that was unfortunatelyabandoned before release. This is dark and ominous with violent undertones. Themes of murder, assassination, international treachery, double agents, and false identities all come to mind. Imagine a close up of drops of red ink falling onto a sheet of white paper, or black ties and socks neatly being placed into carry-on luggage by a faceless entity, and shoes that are just a little too well polished. Or, if we want to get creepy with it, a slow pan across disheveled carpeting and a tattered teddy bear slumped in the corner. Crikey!

This was written a number of years ago when these particular instruments were still pretty new to me. The character of some of the swells in the woodwinds is a little off-putting, though I’m not convinced many people would notice had I not just pointed it out. Let’s just pretend it was intentional and adds to the creepy factor ;) Production quagmires aside, I like how it came together as a composition.

No loop files are provided with this one as it’s not really a loop. I’ve provided a direct download in the event that I reach my max on Soundcloud, though. If you would like to use this royalty free track, please message me.

GL009 Intro to Murder Direct Download

GL003 League of Shadows 03

This is the third of three loops created for the iOS game, League of Shadows (previously known as Lord of Shadows). This was the “level loading” music.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this free loop, please message me.

GL003 League of Shadows 03 Files

GL002 League of Shadows 02

This is the second of three loops created for the iOS game, League of Shadows (previously known as Lord of Shadows). This was the “battle mode”.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL002 League of Shadows 02 Files