GL018 The Watchmaker's Daughter

Amidst the thicket of cogs and ticks, delicate hands work jewelers tweezers with a reluctant precision. Born into this trade, the watchmaker's daughter winds her days around twitching autonoma, toiling to keep time passing. While ever vigilant of her duties in the shop, her mind lives an artistic life in lands abroad. Mechanized monstrosities of her creation paint portraits, equally masterful and absurd. From humble beginnings hocking her wares on the streets of Paris, she gradually gains the attention of great galleries far and wide. Among those to exhibit her work is an eccentric yet dashing young man of ecclectic and strange tastes. His awkward yet endearing attempts to court her with tales of exotic lands and adventurous expeditions prove successful and they enter into a rock-skipping, wine-drinking, bike-riding relationship. Several decades later she unveils her life's greatest achievement - an army of automatons which wash away the drab hues of the towns and villages with a whirling dervish of quirky colors and shapes. Now old and tired with an equally time-worn lover by her side, she sighs wistfully hoping to find a way to freeze this moment so she can have it forever. The clock strikes one, and the watchmaker's daughter wakes from her slumber. Another completed clock is in front of her while an unfinished mechanical man is slumped in the corner. The vibrant hues of her imagination dim as she begins work on yet another watch.

This piece is loosely programmatic, meaning elements of the music directly correlate to events happening in a story. Symphony Fantastique is a piece which famously exhibits this technique and could arguably have set the stage for many practices now common in film scoring.

I'm trying out some new formats with this track. This site began as an opportunity to keep myself busy between projects as well as an excuse to experiment with various styles of music and production methods. That said, I am very aware that writing music for use in media is very different from simply writing music for music. Standalone pieces require a certain amount of drama and melodic dynamic to remain vibrant, while music for media typically necessitates low musical contrast so as to avoid stealing attention from dialogue or on screen action. To wit, good stock music is often boring and repetitive. How do I bridge the gap? I want to release music I would like to listen to, but still be useable by editors and directors? My solution is to start releasing "flexible compositions".

Basically, I'm going to start releasing options with each track. This may come in the form of multiple loopable sections or perhaps solo stems of parts that could potentially be too distracting for use in say, a 3d animation with the exact story I had written at the beginning of this post (hint hint). With this piece I've included the full track you hear above as well as a version which loops back on itself. I've also included a render that does not have the clarinet and piano solos, as well as both the clarinet and piano solo as separate tracks. I've also included the ending "ticking down" part as a separate file so if you'd like to tack an ending onto the piece, you can simply fade out the track and layer the ending over the top. Since it begins with a cymbal crescendo, it should be able to transition from almost anywhere in the track.

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a short demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me for attribution requirements.

GL018 The Watchmaker's Daughter Files

GL012 And Just Like That

“Ever wish you could _______? Well now you can! It’s simple…”

This track was created for tutorial videos for the Flipboard app. They needed something that was bouncy and light without being too dramatic or imposing. The challenge was to make this track go somewhere without building it in density, melodic complexity, or rhythmic syncopation. This is the first Game Loop that I’m including a stinger with. This punchy little ditty acts as the end of the track. Simply loop the piece as long as you’d like, and when you need the piece to end, cut the track and splice in the stinger. It should work anywhere.

Here’s one of the tutorials in action!

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you like anything here please get in touch and we can discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL012 And Just Like That Files