GL035 Bar Brawl

Music inspired by the opening fight scene from the pilot episode of Disenchantment. Mark Mothersbaugh absolutely nailed the tension and danger of the general scene. This take is a different (not better) more spirited approach to highlight Tiabeanie's cavalier attitude and impish michievousness. It always seemed to me that she recklessly instigates dangerous situations because she's bored being the princess. This was a quick take on capturing that thrill of adventure seeking.

This track is available for scoring, and also acts as a demo of some of my stylistic capabilities. If you'd like to commission custom work, please get in touch. I'm always interested in new projects.

If you'd like to use this track, please message me for attribution requirements.

GL035 Bar Brawl Files

"Bar Fight, New Western, August 1947, magazine cover by Sam Cherry" by gameraboy is licensed with CC BY-NC 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc/2.0/

GL015 SNES Map Music

"Get your good walking shoes on, pixelated adventurers! Great riches and honor await as you embark on this new somewhat cutesy journey!"

This loop was created as the backdrop for the map world/level selection screen of an SNES influenced game. The developers requested music that sit somewhere between the "ready for adventure" feel of some of the earlier Final Fantasy music, but with a modern edge of the type of music used in Pocket Fighter. All that coupled with the cutesy bright colors this game was visually based on made it a difficult order to fill. I tried to use rising somewhat leapy motifs in the synths to mimic what I would typically do with french horns in a "hero's theme". Typically I would add a timpani to some of the strong beats, and a militaristic snare drum clattering in the background, but this didn't fit the style of game. I had to straighten out what would normally be dotted 8th note/16th note rhythms so I could add a light breakbeat to the background. I then added a lofi soundfont of an electric guitar (to get some of that cheesy sampled SNES goodness) during the bridge section to give it a more rocky feel. It works, but I would like to approach this track again in the future with less rigid constraints. I think the melody would even work well at a very slow tempo in harmonized woodwinds or french horns with tremolo violins sustaining an upper pedal tone to create a sense of morose but courageous expectation. Perhaps in the near future...

As with all the things posted here, this is freely available for use in games and/or animation projects. It also works as a sort of demo of my style and abilities. I’m actively looking for new gigs, so if you enjoy anything here please get in touch to discuss some custom work.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL015 SNES Map Music Files

GL003 League of Shadows 03

This is the third of three loops created for the iOS game, League of Shadows (previously known as Lord of Shadows). This was the “level loading” music.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this free loop, please message me.

GL003 League of Shadows 03 Files

GL001 League of Shadows 01

First post! This was the first of three loops created for an iOS game called Lord of Shadows. Later on, they change the name to League of Shadows. Like Clash of Clans, this game featured both a building mode where you would build your fortress, and a battle mode where you could go to war with other players. This was the building mode music.

I’ve provided separate intro/loop files for ease of editing. If you would like to use this royalty free loop, please message me.

GL001 League of Shadows 01 files